Heroes & Combat
Shock - Task Bar Hero Status Effects Database
Shock is a Task Bar Hero status effect record connected to buffs, duration, and combat state checks.
Entry record
Lookup details
Use
Shock is a Task Bar Hero status effect record connected to buffs, duration, and combat state checks.
Notes
Duration 600, override type InitDuration, linked buffs 1.
Source
taskbarhero.wiki /data/status_effects.json
Data status
verified
Record context
How this entry fits the database
Shock is a Task Bar Hero status effect record. Use duration, override, and linked buff fields to understand combat state context.
Category: Status EffectsType: Status effectRarity or grade: InitDurationStatus effect key: 104Effect type: ShockDuration: 600
Search phrases
Player decision summary
How to use Shock
How to use itUse Shock as a combat-state lookup beside duration, override, buff, and skill context.
Do not assumeA status effect does not automatically make a build better. Check source skills, uptime, and affected enemies first.
Best next pageOpen Buffs, Skills, or Best Builds when evaluating this effect in a real setup.
Next checks
What to check next
Related database paths
Cross-check nearby systems
Buffs29 buffs. Task Bar Hero buffs database imported from the online datamine, including buff type, stat type, modifier type, value, and combat modifier context.Skills & Passives214 skills. Task Bar Hero skills database imported from the online datamine, including active skills, passive skills, activation, slots, damage, buffs, and stat modifiers.Heroes6 heroes. Task Bar Hero hero database imported from the online datamine, including class roles, base stats, weapons, and portraits.Runes197 runes. Task Bar Hero rune database imported from the online datamine, including Rune Tree nodes, icons, max levels, and linked runes.
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Synced fields
Key facts
- Status effect key
- 104
- Effect type
- Shock
- Duration
- 600
- Buff keys
- 1041
- Override type
- InitDuration
- Linked buffs
- 1
- Param 0
- 800
- Param 1
- 100
Similarity clusters
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Same type
Other status effects records marked as Status effect. Use these when the entry type matters more than individual name or icon.
Same rarity or grade
Records sharing InitDuration with Shock. This is useful for grade, material, cube, and market checks without assuming hidden drop rates.
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